A Few Updates - I

· PABLO'S DEVLOG


Yeah, it's been a while since I last wrote anything here. Sometimes I get so absorbed in small projects that I forget to update the site. But there's always time to come back, and this time I actually have some pretty cool things to share. Since I'm writing today, October 4, 2026, it also happens to be election day in Brazil. May God have mercy on the nation and bless the choices we make. With that said, let's get to it. I'm going to avoid going too deep into the tech stacks behind the projects below and focus mostly on what they do. Otherwise, we could be here for a while. I've written before about Bimbooo (https://bimb.ooo), my tiny social network. It turned out so well that I kept working on it for quite a while. I've tried hard not to let it lose its small, personal character. Along the way I experimented with a few side projects connected to it, such as Bimbanet, though some of them may not continue. And honestly, that may be for the best. Bimbooo probably works better simply being Bimbooo. Not far from that idea, I created Pupu Page (https://pupu.page/), a Markdown editor inspired entirely by an older project of mine called Snow Editor. I built Snow Editor a few years ago and even returned to it for a few updates earlier this year. Then there's Tuno Place (https://tuno.place/). The reason I made it is simple: I move constantly between Windows and Linux, and I've always had a surprisingly hard time finding a desktop sticky-notes app I actually like. I need somewhere to leave reminders, jot things down, and keep little bits of information where I won't forget them. So I ended up building my own app/site, with everything kept local and designed to work the same way regardless of which PC I'm using. And, of course, I wanted it to look nice too. To round out this little trio, named after my three cats, I made Tedy Science (https://tedy.science/), a small scratchpad with surprisingly serious calculation capabilities. It may look simple, but it can handle a lot of math, and you have no idea how useful that is for me. In fact, I built almost all of these projects around problems I personally had and tools I wanted for myself. I decided to make them freely available for anyone who finds them useful. A lot of the code is still not available as open source. That's mostly because I don't yet feel it's mature enough to release for other people to depend on. It's less about keeping the code proprietary and more about the personal and structural responsibility that comes with publishing something for others to use.